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Shares of Electronic Arts Inc jumped 8 percent on Tuesday after the videogame maker said 25 million players signed up for its new battle royal game "Apex Legends".

And Apex Legends appears to be growing fast.

In fact, it's been one week to the day since Apex Legends launched, and to say it's giving Fortnite a run for its money would be understating the situation at least a little bit. It's also become a fixture of Twitch and YouTube, although that's also been true of other titles, most of which then faded into near-obscurity as many content creators moved back to games like Fortnite.

"We are looking at how to take the game to mobile and cross-play over time", Wilson confirmed during a recent EA earnings call. Just as the Fortnite phenomenon was emote-dancing its way to becoming an untouchable force on the competitive gaming/Twitch throne, Respawn Entertainment pulled a "hold my beer" moment with their new viral hit Apex Legends.

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Those numbers pale in comparison to Apex Legends, of course, but any increase for a two-year-old game is notable.

So when Apex Legends took everyone by surprise, I couldn't help but think, I told you so.

Much of Fortnite's success can be attributed to its support for so many platforms; it can now be played on Nintendo Switch and even Android and iOS, where it has no competition from EA for now. It looks as though the developers have been working on that, mulling over the idea of Solo and Duo modes that allow players to play alone or partner with one other person.

The year one roadmap for Apex Legends has revealed when the first four Battle Passes are out. The more important questions is, how long can it last on-top? Earlier today, livestream data website Gamoloco's founder, incolas, tweeted that players watched more than seven million hours in a single day. And if that happens, let's just hope it is not limited to certain devices at launch as was the case with Epic Games' smash hit, Fortnite.


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